2.1 Design Frame
Last updated
Last updated
I have created a Systems Diagram to outline the various components of the game I am developing. The diagram is based on my goals and success criteria for the project, and is divided into smaller sub-sections. To streamline the development process, I plan to work on one or two sections at a time, gradually assembling the game using computational methods.
My game's usability is a top priority as I want it to be accessible to all players. To create the best user experience, I will focus on five key points: effectiveness, efficiency, engagement, error tolerance and making the game easy to learn.
Users can achieve the goal with completeness and accuracy. To do this, I will make the map simplified and not complicated to navigate. This also ties into my point I mentioned earlier about making the game fair but challenging - this will create an effective gameplay for the user.
Create a fair gameplay environment for the user
Keep the map exploration fun but not too hard to navigate
Efficiency relates to the speed and accuracy to which a user can complete the goal. To do this, I will aim to create a menu system which is easy to navigate through in order for to find what you are looking for making sure the process of starting the game remains simple.
Create an automatic system to load the game where it was set off to avoid any complication of loading saves
Create a controls system that isn't too complicated but allows the player to perform multiple actions while playing
The solution is engaging for the user to use. To do this, I will create a visually appealing art style involving pixel art to make sure they aren't pushed away by the graphics and giving a large amount of content to explore to make sure they remain engaged.
Create a large map and area to explore for the players
Incorporate a style of game art the suits the game
To minimize errors and ensure a smooth gameplay experience, I will write code that can handle various scenarios and can self-correct if any errors occur. This will prevent the game from crashing during playtime.
The game should not crash
The game does not contain any bugs that damage the users experience playing
To make the game user-friendly, I will design simple controls that are easy to understand and use. I will avoid adding unnecessary controls, keeping the game as straightforward as possible for players.
The game should not take long to understand and get the hang of
The game should not be too difficult for an individual to not complete and enjoy
This is the basic layout of the starting point for my game using PhaserJS showing a basic scene setup which would later evolve into a map file. The assets will be stored within a separate file to make it easier to read the main game file.
This shows the basic layout of code for a PreLoader. Whilst this is only pseudocode this demonstrates how the functionality would work loading in all the assets separately to make the main scenes more readable