2.2.2 Cycle 8
Design
Objectives
Usability Features
Key Variables
Variable Name
Use
Pseudocode
hearts = object {
x: 0
y: 0
gap: 16
quantity: 3
}
sceneEvents.on('player-health-changed', handlePlayerHealthChanged())
procedure handlePlayerHealthChanged(health){
hearts.children(idx)
if (idx < health){
heart.setTexture(heart-full)
}
else{
heart.setTexture(heart-empty)
}Development
Outcome
Challenges
Testing
Tests
Test
Instructions
What I expect
What actually happens
Pass/Fail
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