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Adam Cleave
  • πŸ’€Adam Cleave's A-Level Project
  • πŸ“–Reference Page
  • πŸ–ŠοΈ1 Analysis
    • 1.1 Problem Identification
    • 1.2 Stakeholders
    • 1.3 Research
    • 1.4a Features of Proposed Solution
    • 1.4b Computational Methods
    • 1.5 Success Criteria
    • 1.6 Hardware and Software Requirements
  • 🎨2 Design and Development
    • 2.1 Design Frame
    • 2.2.1 Cycle 1 - Player and Boundaries
    • 2.2.2 Cycle 2 - Movement
    • 2.2.3 Cycle 3 - Jumping and Perspective
    • 2.2.4 Cycle 4 - First Level
    • 2.2.5 Cycle 5 - Grunts
    • 2.2.6 Cycle 6 - Level Change
    • 2.2.7 Cycle 7 - Second Level
    • 2.2.8 Cycle 8 - Background Music
    • 2.2.9 Cycle 9 - Twines
  • πŸ‘¨β€πŸ”¬3 Testing
    • 3.1 Testing for Function and Robustness
    • 3.2 Usability Testing
    • 3.3 Checking Development Tests
  • πŸ“„4 Evaluation
    • 4.1 Evaluation of Success Criteria
    • 4.2 Evaluation of Usability Features
    • 4.3 Maintenance and Future Development
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  • PEGI Ratings:
  • Target Demographic:
  • Example Ratings:
  1. 1 Analysis

1.2 Stakeholders

Previous1.1 Problem IdentificationNext1.3 Research

Last updated 1 year ago

PEGI Ratings:

To help parents decide which games and apps are suitable for their children, many games are age-rated using the PEGI system. The PEGI grading takes into account a game's age suitability rather than its difficulty. The recommended minimum age at which a game should be played is indicated by its ratings (see image below).

Target Demographic:

Example Ratings:

Some good examples of PEGI 12 games are Overwatch and Fortnite. Both of these games are classed as 'third-person shooters' since they are very combat-focused.

You can see that the Fortnite version of the commonly known 'AK-47', is extremely similar to the real thing. Clearly, this is a major factor as to why the PEGI rating is so high. Because of this, I will probably use very unrealistic-looking weapons in my game so that younger audiences can play.

Using less realistic weapons in my game would be the right path to take since I hope to have as low of a PEGI rating as possible. This will directly affect the theme of my game and will push me towards a futuristic, alien scenario.

A results table from a 2022 survey shows that Action Platform games are most popular with gamers aged 25-34 years old . This means that I will be able to add anything to my rogue-lite game since there wouldn't be any age restrictions for gamers of this age. However, I still wish to keep the PEGI Rating as low as possible to encourage those of younger ages to play too. I estimate that my project will be rated at PEGI 7 or PEGI 12 since it will include 'violence'. This may be in the form of shooting guns, using baseball bats, punching and kicking. Although, this violence will be 'non-realistic' and 'non-detailed' which should allow my project to have a lower rating, like PEGI 7 for example.

According to a rating board website, Fortnite was rated PEGI 12 due to 'frequent mild violence` . This is probably due to its more realistic features and graphics. The weapons from Fortnite are quite realistic and they also involve life-like physics (gun recoil etc). Below, you can see an image of a typical weapon from Fortnite and the real-life version.

Overwatch, on the other hand, was classed as 'non-realistic-looking violence' . This is what I would be hoping for my game to be classed as. If we take a look at the weapons used in overwatch games, they differ massively from the ones used in Fortnite (see below).

πŸ–ŠοΈ
(Clement, n.d.)
(β€œVideo standards council rating board,” n.d.)
(β€œOverwatch,” n.d.)
Image showing PEGI Ratings and their Content
An image of Tracer's gun from Overwatch
(β€œMedia PEGI diagram,” n.d.)
(redcap, 2017)