2.2.8 Cycle 8 - Background Music
Design:
Objectives
Usability Features
Pseudocode
// Music Coin
On collision with "Coin":
Destroy the "Coin" object
Play the "Background Music" with no additional parameters
Increment the number of coins collected (coins += 1)
End on collisionDevelopment:
Outcome
Challenges
Testing:
Tests
Test
Instructions
What I expect
What actually happens
Pass/Fail
Evidence
Last updated