3.3 Checking Development Tests
For 3.3 Checking Development Tests, I decided to run my game and test all of the development aspects again. In the event that no change is present, I will show the testing evidence as displayed in my development cycles.
Cycle 1 - Player and Boundaries
1
Run code.
The game to start, boundaries rendered, player placed.
Pass
2
Watch player.
The player is pulled downwards due to artificial gravity.
Pass
Evidence

Cycle 2 - Movement
1
Run code.
The game to start, boundaries still rendered and player still placed.
Pass
2
Movement keys: WASD are pressed.
The player is able to move in all directions. This includes the ability to jump.
Pass
Evidence
Cycle 3 - Jumping and Perspective
1
Run code.
The game to start, boundaries rendered, player and Grunt placed.
Pass.
2
Both jump keys repeatedly pressed.
The Player's character is unable to fly upwards and has a short cooldown between each jump.
Pass.
3
Movement keys pressed.
Camera to closely follow the Player's character to keep them centered on the screen.
Pass.
Evidence
Cycle 4 - First Level
1
Run code.
The game to start, player placed into tropical environment for first level.
Pass
Evidence

Cycle 5 - Grunts
1
Run code.
The game to start, boundaries rendered, player and Grunt placed.
Pass
2
Collide the Player's character with the Grunt.
The Player loses the game and the game is reset.
Pass
Evidence
Cycle 6 - Level Change
1
Run code.
The game to start, boundaries rendered, player, Grunts placed and teleporter avaliable for use.
Pass
2
Move the Player's character into the teleporter.
The Player is moved to the second platform which will later contain more enemies.
Pass
Evidence
Cycle 7 - Second Level
1
Run code.
The game to start, boundaries rendered, player, Grunts placed and teleporter avaliable for use.
Pass
2
Move the Player's character into the teleporter.
The Player is moved to the second platform which contains a detailed forest environment.
Pass
Evidence
Cycle 8 - Background Music
1
Run code.
The game to start, boundaries rendered, player, Grunts placed and teleporter avaliable for use.
As expected
Pass
2
Move the Player's character into the coin.
The background music starts to play.
As expected
Pass
Evidence
Cycle 9 - Twines
1
Run code.
The game to start, Twine placed.
Pass
2
Collide the Player's character with the Twine's bullets.
The Player loses the game and the game is reset.
Pass
Evidence
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