3.3 Checking Development Tests

For 3.3 Checking Development Tests, I decided to run my game and test all of the development aspects again. In the event that no change is present, I will show the testing evidence as displayed in my development cycles.

Cycle 1 - Player and Boundaries

Test
Instructions
What I expect
Pass/Fail

1

Run code.

The game to start, boundaries rendered, player placed.

Pass

2

Watch player.

The player is pulled downwards due to artificial gravity.

Pass

Evidence

Cycle 2 - Movement

Test
Instructions
What I expect
Pass/Fail

1

Run code.

The game to start, boundaries still rendered and player still placed.

Pass

2

Movement keys: WASD are pressed.

The player is able to move in all directions. This includes the ability to jump.

Pass

Evidence

Cycle 3 - Jumping and Perspective

Test
Instructions
What I expect
Pass/Fail

1

Run code.

The game to start, boundaries rendered, player and Grunt placed.

Pass.

2

Both jump keys repeatedly pressed.

The Player's character is unable to fly upwards and has a short cooldown between each jump.

Pass.

3

Movement keys pressed.

Camera to closely follow the Player's character to keep them centered on the screen.

Pass.

Evidence

Cycle 4 - First Level

Test
Instructions
What I expect
Pass/Fail

1

Run code.

The game to start, player placed into tropical environment for first level.

Pass

Evidence

Cycle 5 - Grunts

Test
Instructions
What I expect
Pass/Fail

1

Run code.

The game to start, boundaries rendered, player and Grunt placed.

Pass

2

Collide the Player's character with the Grunt.

The Player loses the game and the game is reset.

Pass

Evidence

Cycle 6 - Level Change

Test
Instructions
What I expect
Pass/Fail

1

Run code.

The game to start, boundaries rendered, player, Grunts placed and teleporter avaliable for use.

Pass

2

Move the Player's character into the teleporter.

The Player is moved to the second platform which will later contain more enemies.

Pass

Evidence

Cycle 7 - Second Level

Test
Instructions
What I expect
Pass/Fail

1

Run code.

The game to start, boundaries rendered, player, Grunts placed and teleporter avaliable for use.

Pass

2

Move the Player's character into the teleporter.

The Player is moved to the second platform which contains a detailed forest environment.

Pass

Evidence

Cycle 8 - Background Music

Test
Instructions
What I expect
What actually happens
Pass/Fail

1

Run code.

The game to start, boundaries rendered, player, Grunts placed and teleporter avaliable for use.

As expected

Pass

2

Move the Player's character into the coin.

The background music starts to play.

As expected

Pass

Evidence

Cycle 9 - Twines

Test
Instructions
What I expect
Pass/Fail

1

Run code.

The game to start, Twine placed.

Pass

2

Collide the Player's character with the Twine's bullets.

The Player loses the game and the game is reset.

Pass

Evidence

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