1.3 Research
Super Mario (Solution 1)
Super Mario Bros. is a popular 2D platformer game that was launched in 1985 by Nintendo. It is one of the most recognisable video games of all time. Mario is controlled by the player as he leaps, runs, and battles his way through levels populated with obstacles and foes.



Overveiw
Game Play
Mario is an iconic game and a pioneer fot the 2D platformer genre, having a simple combat mechanic invlolving jumping on enimes to eliminate them making it easy to pick up and play. Mario also was responsible for popularising the power up mechanics wich aid the player through combat and platfoming the levels, filled with obsticals and hazards.
Story
Mario has a simple story line wich follows the protaganist sharing the name of the game, as he progreses through levels with the motive of rescuing the princess of the mushroom kindom, princess Peach, who had been kidnapped by Boswer the Koopa king.
The story is a light harted and very accsisible not being to important to the game, and just provides some context, so in all isnt a main focus.
Level Design
Mario has a wide range of levels wih challenge the player with hazards including aquatic realms and underground passages, each with its own special obstacles and challenges. The levels have a pleasing difficulty curve and a well-designed layout that encourages players to experiment and explore.
Controls

Nintendo controle scemes, as it is a Nintendo exclusive, very simple and intuitive.
Althought these controll sceme is pattented by nintendo i can still take inspiration from it.
one of the major ploblems with PC game controlls is that its easy for new players to get lost as there are so many keys. This is why using a gamepad is much more accsesible and i may include it in my game
Tutorial Links https://www.youtube.com/watch?v=GOjMP6WY8CU
Aspects
Power ups
Super Mario features a range of iconic power-ups that have become synonymous with the series, such as the Super Mushroom, Fire Flower, and Starman. These power-ups allow players to gain new abilities and overcome obstacles in unique ways.
Warp Zones
In order to move through the game more rapidly, players can skip levels by using the game's hidden warp zones. These warp zones give the game an element of exploration and encourage players to look for clues.
Multiple Endings
Depending on whether the player completes Super Mario Bros. with or without collecting all the hidden coins, the game has two distinct endings. This adds a new level of difficulty and motivates gamers to explore and try new things.
Features
Power ups
This is very common in platfomer games and is a great way to add complecity and vary level design based around each power up.
Warp Zones
Easy way to transport the player to different areas without having to make enviromental transitions.
Multiple endings
Time Constraints, Multiple endings require a significant amount of time and effort to implement.
Hollow Knight (Solution 2)
Popular 2D platformer Hollow Knight was launched in 2017. The game is set in a shadowy underground realm and centres on a young knight who is on a mission to learn the truth about the lost kingdom of Hallownest. The game has difficult combat, creative level design, and an extensive storyline that develops as the player plays.



Overveiw
Story
The story of the game, which takes place in a shadowy underground realm, follows a knight's journey to learn the truth about the long-forgotten kingdom of Hallownest. Numerous possible outcomes are possible depending on the player's decisions and actions, making the plot rich and engaging.
Level Design
The Hollowknight map is on continuise level filled secret passageways and hidden objects that encourage investigation. The world may be explored at any speed thanks to the game's non-linear design, hoverer players are guided into certain areas by having small road blocks which are often fixed through progression, one example is a large wall that requires a climing power up so pass through wich is shown to the player at an ealier point but is somewhat out of the way, this encoreges the player to back track and defeat a boss wich the may have previosely missed in order to progress.
Game Play
The game has a complicated level design, difficult combay, and a variety of power-ups and skills that let players alter how they play. The game's challenge is fair but difficult, and the controls are responsive and intuitive.
Controls

Aspects
Non-Linear Structure
The non-linear design of Hollow Knight enables players to take their time discovering the game's setting. Players have a sense of freedom and exploration since they may decide which locations to explore and when.
Unique Bosses
The non-linear design of Hollow Knight enables players to take their time discovering the game's setting. Players have a sense of freedom and exploration since they may decide which locations to explore and when.
Deep Story
The story, setting, and characters in Hollow Knight all play a part in the game's rich and engaging lore. Players are enticed to explore the game's world's mysteries by the lore, which gives it depth and purpose.
Features
Unique Bosses
This would be the main focus of my game, each unique boss would be a skill check for the player wich requires a more deep undertanding of the mechanics as the game progresses
Puzzels withing levels
Adds rewarding gameplay and also slows down the pace of the game between boss battles, and ads a varication in the core gameplay loop.
Deeps Story (Hollow Knight)
There is no need for a complex story line within my project and would not contribute to extra marks
Non-Linear map (Hollow Knight)
This would not fit within the scope i have set as it would be difficult to implement and would be difficult to balence with procedural generation
Celeste (Solution 3)
2D platformer game Celeste follows Madeline, a young woman, as she scales Celeste, a perilous mountain. The game's precise controls, difficult levels, and gripping narrative, which covers themes of mental health and self-discovery, are all standout aspects. The game also has accessibility features that let users customise the level of difficulty to meet their unique needs.



Overweiw
Game Play
The game has precise controls, difficult stages, and a selection of power-ups and skills that let players alter their playstyle. The game also has accessibility features that let users customise the level of difficulty to meet their unique needs.
Story
An insightful and heartfelt examination of mental health and self-discovery is presented in Celeste's story. Many players have expressed their interest in this story and commended the game's thoughtful treatment of these difficult topics. Overall, Celeste's narrative is evidence of the effectiveness of video games as a storytelling medium and a big part of why people love the game so much.
Level Design
One of the best aspects about Celeste is the level design. The levels are difficult but fair, giving players a sense of satisfaction as they get past each hurdle. The strategically placed checkpoints and optional collectibles lessen frustration and motivate players to keep improving.
Controls

Aspects
Sound Track
The soundtrack for Celeste is intense and passionate, which enhances the mood and emotional impact of the game. The soundtrack's ability to express the game's themes of mental health and self-discovery has received high appreciation.
Multiple difuclty options
With Celeste's assisted mode, players can modify the game's complexity to meet their own demands. The inclusion of settings like invincibility, endless stamina, and slowing makes this mode more approachable for players.
Collectables
Players can unlock a variety of optional treasures and challenges in Celeste, which adds to the game's content and replay value. Players are rewarded with achievements and additional content for accomplishing these challenges, which can range from completing levels within a set amount of time to uncovering hidden mysteries.
Features
Collectables
Great way to show progress withing a games and provides and less sourt of progression aside from bosses
Multiple Difficulty options
Allows for a wider acduince to play the game, as well as making the game easier to ballence for all players
Soundtrack
Same goes for a soundtrack althought it can be very effective there is no need in this project
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