2.9 Menu setup
Design
Objectives
set up power ups as well as a win loss system
Usability Features
Key Variables
Variable Name
Use
Is paused
Boolean value fot weather the menu is displayed
Pseudocode
Define a boolean variable isPaused and set it to false.
Create a new scene called "pause":
Display "Paused" text with size 48 at the center of the screen.
When the "z" key is pressed:
Set isPaused to false.
Transition to the "game" scene.
Create a scene called "game":
When the "z" key is pressed:
Set isPaused to true.
Transition to the "pause" scene.Development
Outcome
Testing
Tests
Test
Instructions
What I expect
What actually happens
Pass/Fail
1
Press Z
the game to pause and the menu is displayed
Game pauses withouth menu
Fail
2
Press Z while game is paused
The game to unpause
The game unpauses
Pass
Evidence

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