1.5 Success Criteria
Mechanics
1
Basic movment controls
Most important this in a platformer is a is the ability to move and platform throughout the level.
3
Enemies
Key part of the games mechanics and difficulty and challenges for players to overcome.
4
Check points
Lets the players save progress though out playing the game, ensure the player doesn't have to repeat large parts of the game.
5
Varying level design
Important to keep the game interesting, too repetitive and gameplay becomes stale, one of the most important parts as it is a platforming game
6
Scoring system
Tracks performance though out levels, Lives used as well as a timer.
|Non-functional
These are features which are not descriptions of functionality. They are more like suitability, such as age rating appropriateness, or performance of algorithms/response times for UI etc.
1
Menu
Necessary for the player to use setting as well as selecting options withing the game such as pause and play.
3
Ensure the game runs smoothly
This ensure the games is playable, eg having a smooth frame rate (30 fps) and well as making sure the game doesn't crash
-
Last updated