1.5 Success Criteria

Mechanics

Ref. No.
Criterion
Justification
Reference

1

Basic movment controls

Most important this in a platformer is a is the ability to move and platform throughout the level.

2

Power ups

Adds variety to gameplay and intrduces new ways to experience the game.

3

Enemies

Key part of the games mechanics and difficulty and challenges for players to overcome.

4

Check points

Lets the players save progress though out playing the game, ensure the player doesn't have to repeat large parts of the game.

5

Varying level design

Important to keep the game interesting, too repetitive and gameplay becomes stale, one of the most important parts as it is a platforming game

6

Scoring system

Tracks performance though out levels, Lives used as well as a timer.

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Non-functional

These are features which are not descriptions of functionality. They are more like suitability, such as age rating appropriateness, or performance of algorithms/response times for UI etc.

Ref. No.
Criterion
Justification
Reference

1

Menu

Necessary for the player to use setting as well as selecting options withing the game such as pause and play.

2

Age rating

Ensure the game is suitable for a wide audiance

3

Ensure the game runs smoothly

This ensure the games is playable, eg having a smooth frame rate (30 fps) and well as making sure the game doesn't crash

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