2.8 Win/Loss setup
esign
Objectives
set up win loss system
Usability Features
Key Variables
Variable Name
Use
destroy
Destroys the object
Pseudocode
When the player collides with a "COIN":
Destroy the coin.
Transition to the "win" scene.
Define the "win" scene:
Set jump to 1.
Display the text "You WIN" at position (12).
Wait for any key press to return to the start scene.
Define the "lose" scene:
Display the text "You Lose" at position (12).
Wait for any key press to return to the start scene.
Development
Outcome
Challenges
setting a speed value that makes platforming smooth and movement feel responsive
Testing
Evidence for testing
Tests
Test
Instructions
What I expect
What actually happens
Pass/Fail
1
interact with coin
Go win scene
As expected
Pass
2
Fall of map
Go lose scene
As expected
Pass
Evidence


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