Splash.js
import Phaser from 'phaser'
import { centerGameObjects } from '../utils'
export default class extends Phaser.State {
init () {}
preload () {
// this.loaderBg = this.add.sprite(this.game.world.centerX, this.game.world.centerY, 'loaderBg')
// this.loaderBar = this.add.sprite(this.game.world.centerX, this.game.world.centerY, 'loaderBar')
// centerGameObjects([this.loaderBg, this.loaderBar])
// this.load.setPreloadSprite(this.loaderBar)
//
// load your assets
//
// this.load.image('playerShip', 'assets/images/playerShip.png')
}
create () {
this.state.start('Game')
}
}
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