2.2.2 Cycle 2 - Adding Controls
Design
Objectives
Usability Features
Key Variables
Variable Name
Use
Pseudocode
procedure update
playerMovement
if leftKey is pressed
velocityX = -200
else if rightKey is pressed
velocityX = 200
end procedure
procedure playerMovement
if game time > 500
game input is down = false
player x = player x * -1
end if
end procedureDevelopment
Outcome
Challenges
Testing
Tests
Test
Instructions
What I expect
What actually happens
Pass/Fail
Pass
Pass
Evidence

What next?
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