2.2.10 Cycle 10 - Add Game Over and Restart
Design
Objectives
Usability Features
Key Variables
Variable Name
Use
Pseudocode
procedure killPlayer
explosion = new sprite ( player x, player y, as explosion animation)
play explosion
kill player
respawn = listen for click anywhere
end procedureDevelopment
Outcome
Challenges
Testing
Tests
Test
Instructions
What I expect
What actually happens
Pass/Fail
Fail
Pass
Evidence

What next?
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