2.2.3 Cycle 3 - Screen Boundaries
Design
Objectives
Usability Features
Key Variables
Variable Name
Use
Pseudocode
procedure create
...
player collides with WorldBounds = true; //player cannot leave world bounds
...
end procedureDevelopment
Outcome
Challenges
Testing
Tests
Test
Instructions
What I expect
What actually happens
Pass/Fail
Pass
Evidence

What next?
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