2.2.11 Cycle 11 - Add Pause Menu
Design
Objectives
Usability Features
Key Variables
Variable Name
Use
Pseudocode
procedure create
pause label = new text (Pause, top right)
pause label enable input
if pause label is pressed
paused = true
menu = new sprite (middle of screen)
choice label = new text (middle of screen)
end procedure
procedure unpause
if game is paused
choices = [0,1,2,3,4,5]
selection = position of choices
choice text = "You chose: " choice
kill menu
paused = false
end procedureDevelopment
Outcome
Challenges
Testing
Tests
Test
Instructions
What I expect
What actually happens
Pass/Fail
Fail
Evidence
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